

Meanwhile, the Science and Industry ball is stormed by Hammerhead who has come to take Dr. Successfully freeing the pilot before the plane crashes, he follows the helicopter's tracer to a train yard, where he battles Sandman and boards a fleeing train. At the airfield, Spider-Man observes an unconscious pilot's plane being started up, and plants another tracer on a helicopter used by the attackers. After a battle with Shocker, he heads for the airfield, but is interrupted by a bomb scare on the way. The tracer leads him to a warehouse, where he interrogates a thug who tells him where to go next. One evening later, after a brief lesson from Beast, Spider-Man interrupts a robbery at BioTech, planting a tracer on the leader's bike. After subduing some guards, he makes his leave, gloating that soon his plan would be complete. He steals two pieces of a very strange device and puts them in a case. He heads to the laboratory and after putting the scientists out of commission, he drops his cloak to reveal his true identity Electro. One night, a mysterious cloaked figure enters a building using powerful electricity as he goes through.

Game bosses included Hammerhead, Lizard, Sandman, Shocker and the exclusive charged-up Hyper-Electro. This game follows Spider-Man as he attempts to stop his old enemy Electro from obtaining a source of power called the Bio-Nexus Device that would make him an unstoppable force. Spider-Man 2: Enter Electro is the second PlayStation game to feature Spider-Man, and also serves as the sequel to the 2000 video game Spider-Man.
